A downloadable game for Windows and Linux

Overview

When We Were is a short visual novel experience where you play as a character lost within himself. Journey through the night and meet old friends to help recover your memories.

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Features

  • Three different endings based on your dialogue choices.
  • Low-poly style characters with several expressions and poses.
  • Photographic backgrounds shot by me and edited using blender.

Development

This is my first game ever! Making a visual novel was a great way to learn the basics of Godot and game development. I wanted to make a bittersweet story with a narrative driven by inner dialogue, something I thought missing from other visual novels.

The game is still in development and I plan to build on the story!

Content warning

This game contains foul language, abusive relationships, tobacco, cartoon violence and death. Visually it's very mild.

Where's the music?

No music or sound effects added yet, feel free to play your own favorite music in the background while playing!

Credits

Planning: asogaut
Writing:asogaut
Backgrounds: asogaut
3D Models: asogaut
Programming: asogaut
Character Concept Art: Vesper @batfux
Color Palette: Vesper @batfux
Proof reading: Vesper @batfux

Planned Updates

  • Audio and Music Update
  • Settings Screen Update
  • Story update with new visuals and ending
  • Mac Version


Updated 3 days ago
StatusIn development
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorasogaut
GenreVisual Novel
Made withBlender, Krita, Adobe Photoshop, Godot
Tagsanthro, Cute, Furry, Godot, Halloween, Indie, Short, Singleplayer, Story Rich
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller

Download

Download
when_we_were_1_1_windows.zip 173 MB
Download
when_we_were_1_1_linux.tar.xz 152 MB

Development log

Comments

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A heartfelt game that can be completed in one sitting. Lovely character design and atmosphere. Excited to see what the dev does in future updates of this game. ❤️ 

Thank you Lemon!

goofy cat mode. love it, did you code it as well ?

The Dialogue system is not made by me, that's a plugin called Dialogic. But the rest of the logic was made by me, It's pretty simple stuff though.

its not, but the sum of things is kinda cool